Lix Save System 2.0.0 change log
Save System 2.0.0 ยป Devlog
๐ Changelog
All notable changes to Lix Save System
This project follows Semantic Versioning:
MAJOR.MINOR.PATCH (e.g. 2.0.0)
[2.0.0] - 2025.12.13
Added
- Complete rewrite with modular architecture
GameDataandGameDataConfsystem- Interface-based design:
ISaveSystemEncryptionIGameSerializerIFileIO
- AES encryption support
- Type-safe
SavedValuewrapper - JSON serialization with optional pretty print (using https://www.newtonsoft.com/json)
- File lifecycle helpers (
SaveFileExists,DeleteSaveFile, etc.) - Full documentation website (https://www.sillylix.com/Docs/SaveSystem/SaveSystem.html)
Changed
- New
SaveSystem.Set()/Get<T>()API (for all api read here: https://www.sillylix.com/Docs/SaveSystem/SaveSystem.html#api) - Improved error handling and validation
- Improved performance and stability
Fixed
- Data corruption from type mismatches
- Recursive serialization issues
- Null value crashes
Removed
- Legacy v1 save format
- Old static dictionary approach
- list support (will be patched soon)
Legend
- Added โ New features
- Changed โ Changes to existing behavior
- Fixed โ Bug fixes
- Removed โ Removed features or breaking changes
Files
Lix Save System V.2.0.0 1.3 MB
7 hours ago
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Save System 2.0.0
Save system for unity
| Status | Released |
| Category | Assets |
| Author | SillyLix |
| Tags | Asset Pack, encryption, free, json, save-data, save-system, Unity, unity-asset, unity-save-system, unity-tool |
| Languages | English |
More posts
- Save System - devlog30 days ago

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