
FREE - Save System
A downloadable asset
Lix Save System
A simple, powerful, and easy-to-use save system for Unity!
Quickly integrate persistent data saving into your projects using GameData and SaveSystem.
๐พ Features
- Save and load int, float, string, bool, Vector2, Vector3
- Supports Lists like
List<string>,List<float>, etc. - Encrypted or unencrypted saving (simple XOR encryption)
- JSON-based serialization for human-readable files
- Fully customizable file name and save path
- Built for Unity 6000+
Requirements
- Unity Engine 6 or higher (tested on 6000.0.61f1+)
- Basic understanding of C# and Unity components
๐ License
Info about license:
https://www.sillylix.com/assetsInfo/SaveSystem.html#license
๐ Quick Example
// Example usage:
// diclear GameData
private GameData gameData;
private void Start()
{
// Initialize game data (aka make a new instance of GameData)
gameData = new GameData();
}
// save data
SaveSystem.LixSave(ref gameData, "PlayerScore", 100);
// load data
int score = SaveSystem.LixLoad<int>(gameData, "PlayerScore");
Example Script
Try Lix_Example_CODE.cs for a working in-editor demo (It also has lots of comments to tell you what each code is doing! Highly recommend reading thru it if you are going to use this.).
Press M to modify data, S to save, L to load, and P to print player data in the console.
๐ More Info
For full documentation, visit:
https://www.sillylix.com/assetsInfo/SaveSystem.html
The full documentation will have all the info on how the code works and how you can change it to make it perfectly work for you.
If you want me to add some features to this comment it down and I will try to add it.
| Published | 1 day ago |
| Status | Released |
| Category | Assets |
| Author | SillyLix |
| Tags | Asset Pack, data, free, json, save-data, save-system, system, Unity |
| Average session | A few seconds |
| Languages | English |
Download
Click download now to get access to the following files:
Development log
- Save System - devlog1 day ago

Comments
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If you want new type's added or some other features comment it here!
If you find bugs or you know a better way to do somethings please tell me about it!